AI Insights · Timothy · October 2021
Top 5 3D Cartoon Games on Android in Central America - Q3 2021
In Q3 2021, the top 5 3D Cartoon Games on Android in Central America showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
In Q3 2021, the top 5 3D Cartoon Games on the Android platform in Central America exhibited diverse trends in weekly downloads, revenue, and active users.
Clash Royale by Supercell saw a notable fluctuation in weekly revenue, peaking at around $59.6K during the first week of August. Weekly downloads showed a downward trend, starting from 118K at the end of June and dropping to 78.7K by the end of August before bouncing back to 104.4K in the last week of September. Active users remained relatively stable, hovering between 5.2M and 5.5M throughout the quarter.
Pokémon GO from Niantic experienced a significant spike in weekly revenue in mid-July, reaching approximately $63.6K. Downloads peaked in the same week at 135.4K but gradually declined to 56.5K by the end of September. Active users also saw a peak in mid-July at 4.2M, followed by a steady decline to 3.5M by the end of September.
Brawl Stars, another title from Supercell, had a consistent performance in weekly revenue, with a notable high of $46.4K at the end of August. Weekly downloads fluctuated, starting at 51.9K at the end of June, peaking at 67.6K in the last week of September. Active users remained steady, ranging from 1.4M to 1.5M throughout the quarter.
Lords Mobile: Last Rise of Qin by IGG.COM showed a gradual increase in weekly revenue, peaking at $39.3K at the end of August. Downloads saw a decline from 104.2K at the end of June to 48.1K by the end of September. Active users decreased from 227.6K in early July to 163.7K by the end of September.
Homescapes from Playrix maintained a stable weekly revenue, averaging around $22K to $24K. Downloads saw a significant rise in early September, reaching 50K before settling at 36.6K by the end of the month. Active users fluctuated slightly, ranging from 525K to 631K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.